This commit is contained in:
2026-05-18 13:22:11 +04:00
parent 8cda54548f
commit 5863574a78
24 changed files with 3060 additions and 467 deletions

View File

@@ -8,6 +8,21 @@ import (
"time"
)
const (
positionBoardPreliminary = "preliminary"
positionBoardFinal = "final"
positionBoardPrelimTie = "prelim_tiebreak"
positionBoardFinalTie = "final_tiebreak"
positionBoardUnassigned = "UNASSIGNED"
)
var allowedPositionBoards = map[string]bool{
positionBoardPreliminary: true,
positionBoardFinal: true,
positionBoardPrelimTie: true,
positionBoardFinalTie: true,
}
func (a *App) readState(includeAllProofs bool) (StateResponse, error) {
players, err := a.readPlayers()
if err != nil {
@@ -38,17 +53,32 @@ func (a *App) readState(includeAllProofs bool) (StateResponse, error) {
}
derived := computeDerived(players, scoreMap)
positionBoards, err := a.readPositionBoards(players, derived)
if err != nil {
return StateResponse{}, err
}
currentStage, err := a.readCurrentStage()
if err != nil {
return StateResponse{}, err
}
lastStage, err := a.readLastStage()
if err != nil {
return StateResponse{}, err
}
response := StateResponse{
Competition: CompetitionMeta{
TitleAr: "بطولة دويتوايلر للرماية",
TitleEn: "Datwyler Shooting Event",
},
Players: players,
Scores: scoreMapToJSON(scoreMap),
Settings: settings,
Derived: derived,
ServerTime: time.Now().UTC().Format(time.RFC3339),
Players: players,
Scores: scoreMapToJSON(scoreMap),
PositionBoards: positionBoardMapToJSON(positionBoards),
Settings: settings,
Derived: derived,
CurrentStage: currentStage,
LastStage: lastStage,
ServerTime: time.Now().UTC().Format(time.RFC3339),
}
if includeScoreProofs {
response.ScoreProofs = scoreProofMapToJSON(scoreProofs)
@@ -133,6 +163,210 @@ func scoreProofMapToJSON(proofMap map[string]map[int]string) map[string]map[stri
return out
}
func positionBoardMapToJSON(positionMap map[string]map[int]PositionSlot) map[string]map[string]PositionSlot {
out := map[string]map[string]PositionSlot{}
for board := range allowedPositionBoards {
out[board] = map[string]PositionSlot{}
}
for board, boardMap := range positionMap {
if _, ok := out[board]; !ok {
out[board] = map[string]PositionSlot{}
}
for playerID, slot := range boardMap {
out[board][strconv.Itoa(playerID)] = slot
}
}
return out
}
func (a *App) readPositionBoards(players []Player, derived DerivedState) (map[string]map[int]PositionSlot, error) {
defaults := defaultPositionBoards(players, derived)
merged := map[string]map[int]PositionSlot{}
for board, boardMap := range defaults {
merged[board] = map[int]PositionSlot{}
for playerID, slot := range boardMap {
merged[board][playerID] = slot
}
}
rows, err := a.db.Query(`SELECT board, player_id, group_key, position FROM player_positions`)
if err != nil {
return nil, fmt.Errorf("query player positions: %w", err)
}
defer rows.Close()
for rows.Next() {
var boardRaw string
var playerID int
var groupKey string
var position int
if err := rows.Scan(&boardRaw, &playerID, &groupKey, &position); err != nil {
return nil, fmt.Errorf("scan player position: %w", err)
}
board, ok := normalizePositionBoard(boardRaw)
if !ok {
continue
}
boardMap := merged[board]
if boardMap == nil {
continue
}
defaultSlot, exists := boardMap[playerID]
if !exists {
continue
}
pos := normalizePositionValue(position, defaultSlot.Position)
group := normalizePositionGroupKey(board, groupKey, defaultSlot.GroupKey)
boardMap[playerID] = PositionSlot{
GroupKey: group,
Position: pos,
}
}
if err := rows.Err(); err != nil {
return nil, fmt.Errorf("iterate player positions: %w", err)
}
return merged, nil
}
func defaultPositionBoards(players []Player, derived DerivedState) map[string]map[int]PositionSlot {
out := map[string]map[int]PositionSlot{
positionBoardPreliminary: {},
positionBoardFinal: {},
positionBoardPrelimTie: {},
positionBoardFinalTie: {},
}
preRows := make([]Player, 0, len(players))
preRows = append(preRows, players...)
sort.SliceStable(preRows, func(i, j int) bool {
ga := normalizePreliminaryGroupKey(preRows[i].GroupCode)
gb := normalizePreliminaryGroupKey(preRows[j].GroupCode)
if ga != gb {
return ga < gb
}
return preRows[i].ID < preRows[j].ID
})
preGroupCounts := map[string]int{}
for _, player := range preRows {
group := normalizePreliminaryGroupKey(player.GroupCode)
preGroupCounts[group]++
out[positionBoardPreliminary][player.ID] = PositionSlot{
GroupKey: group,
Position: preGroupCounts[group],
}
}
finalGroupCounts := map[string]int{}
for _, row := range derived.FinalGroups.Group1 {
group := "1"
finalGroupCounts[group]++
out[positionBoardFinal][row.PlayerID] = PositionSlot{GroupKey: group, Position: finalGroupCounts[group]}
}
for _, row := range derived.FinalGroups.Group2 {
group := "2"
finalGroupCounts[group]++
out[positionBoardFinal][row.PlayerID] = PositionSlot{GroupKey: group, Position: finalGroupCounts[group]}
}
preRowsByID := map[int]RankingRow{}
for _, row := range derived.PreliminaryRanking.Rows {
preRowsByID[row.PlayerID] = row
}
preTieRows := make([]RankingRow, 0, len(derived.PreliminaryRanking.TieBreak.PlayerIDs))
for _, id := range derived.PreliminaryRanking.TieBreak.PlayerIDs {
row, ok := preRowsByID[id]
if !ok {
continue
}
preTieRows = append(preTieRows, row)
}
sort.SliceStable(preTieRows, func(i, j int) bool {
if preTieRows[i].TieBreak != preTieRows[j].TieBreak {
return preTieRows[i].TieBreak > preTieRows[j].TieBreak
}
if preTieRows[i].Score != preTieRows[j].Score {
return preTieRows[i].Score > preTieRows[j].Score
}
return preTieRows[i].PlayerID < preTieRows[j].PlayerID
})
for idx, row := range preTieRows {
groupKey := strconv.Itoa((idx / 6) + 1)
position := (idx % 6) + 1
out[positionBoardPrelimTie][row.PlayerID] = PositionSlot{GroupKey: groupKey, Position: position}
}
finalRowsByID := map[int]RankingRow{}
for _, row := range derived.FinalRanking.Rows {
finalRowsByID[row.PlayerID] = row
}
finalTieRows := make([]RankingRow, 0, len(derived.FinalRanking.TieBreak.PlayerIDs))
for _, id := range derived.FinalRanking.TieBreak.PlayerIDs {
row, ok := finalRowsByID[id]
if !ok {
continue
}
finalTieRows = append(finalTieRows, row)
}
sort.SliceStable(finalTieRows, func(i, j int) bool {
if finalTieRows[i].TieBreak != finalTieRows[j].TieBreak {
return finalTieRows[i].TieBreak > finalTieRows[j].TieBreak
}
if finalTieRows[i].Score != finalTieRows[j].Score {
return finalTieRows[i].Score > finalTieRows[j].Score
}
return finalTieRows[i].PlayerID < finalTieRows[j].PlayerID
})
for idx, row := range finalTieRows {
groupKey := strconv.Itoa((idx / 6) + 1)
position := (idx % 6) + 1
out[positionBoardFinalTie][row.PlayerID] = PositionSlot{GroupKey: groupKey, Position: position}
}
return out
}
func normalizePositionBoard(board string) (string, bool) {
normalized := strings.ToLower(strings.TrimSpace(board))
if !allowedPositionBoards[normalized] {
return "", false
}
return normalized, true
}
func normalizePreliminaryGroupKey(groupCode string) string {
normalized := strings.ToUpper(strings.TrimSpace(groupCode))
if normalized == "" {
return positionBoardUnassigned
}
return normalized
}
func normalizePositionGroupKey(board, groupKey, fallback string) string {
if board == positionBoardPreliminary {
normalized := normalizePreliminaryGroupKey(groupKey)
if normalized == "" {
return fallback
}
return normalized
}
normalized := strings.TrimSpace(groupKey)
if normalized == "" {
return fallback
}
return normalized
}
func normalizePositionValue(position int, fallback int) int {
if position > 0 {
return position
}
if fallback > 0 {
return fallback
}
return 1
}
func (a *App) ensureScoreRows(players []Player) error {
if len(players) == 0 {
return nil